![]() The "FPS" menu limits players to a few pre-selected frame rates: 30 (same as PS4), 60 (same as PS5's default), 90, and 120. Worse, the included settings are limited. And most of the finer-tuned graphical toggles that can increase performance for lower-powered machines are entirely absent, including ambient occlusion, reflection, depth-of-field, motion blur, and particle-effects sliders. ![]() There's no toggle to adjust anti-aliasing quality or methodology. If you've played an Unreal Engine 4 game on PC over the past few years, you can immediately tell which crucial settings are missing. My first stop before starting any FFVIIR PC gameplay was the options screen, where I slammed into the brick wall that is the above "graphics" menu. Enlarge / You might think that this is the first of multiple graphics settings menus in FFVIIR's PC version.
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